Mikelan98, Nomura: ARM9 Expansion Subroutine (/r/20041000) Tinke: Used for adding the Following Platinum logo to the title screen and editing the ROM banner icon and description. KiwiDS: A tool used for packing new NARC archives.ĭeSmuME: A Nintendo DS emulator essential for testing the game and checking for possible bugs.
MOEMON PLATINUM SPRITES CODE
HxD: Used for copying the assembled code into the binary executable files. PDSMS: A very powerful tool used for editing two tileset files and a building list file.ĬrystalTile2: A tool for importing the modified files in the ROM. IDA Pro: Essential for disassembling and reverse engineering of the original subroutines and for debugging the new implemented ones.ĭSPRE: Used for modifying scripts, editing texts and placing events and overworlds in the maps, as well as other minor edits. You can also turn off this option if you prefer to play the game with the classic speed.ĪRM Assembler: Used for assembling and allocating every subroutine that was added to the ROM in order to implement the Walking Pokémon. This feature allows you to increase the gameplay speed either only in battles or anywhere. In order to speed up certain parts of the game, you will be able to unlock the framerate. For example, your Pokémon will slide down a sand slope with you, move along with you when watering berries or correctly interact with the flashlights in Hearthome City Gym.Įnjoy an enhanced arrangement of Sinnoh's Wild Battle and Trainer Battle themes! Your Pokémon will always be part of the scene to keep you company along your journey!Īll Pokémon which were in the vanilla games already (Drifloon, Psyduck, Pikachu.) now use their animated sprites from Pokémon HeartGold and SoulSilver, instead of the classic static sprite.Īlthough Pokémon Platinum and Pokémon HeartGold and SoulSilver share a lot of features, some exclusive mechanics have also been adapted in order to fully integrate the Walking Pokémon experience in the game. The presence of a Pokémon constantly following the player inherently called for a restoration of all main game events, in all areas. However, this mechanic may be disabled in special locations (the Underground) or circumstances (riding the bike). Your Pokémon's reactions may vary depending on how strong your bond is and where you currently are, and the classic HeartGold and SoulSilver emoticons will pop up depending on your Pokémon's mood. Unfortunately, right now I'm unable to, but later I can revise this post with videos and screenshots if it'll help.The Walking Pokémon feature allows you to walk around with your favourite Pokémon throughout the entire game and interact with it whenever you want, as in Pokémon HeartGold and SoulSilver. Step 10: Import into pl_pokegra.narc with PokeDSPicPlatinumĪnd that's where I get the 8bpp error. Step 8: Copy over the GBA sprite to overwrite the Bulbasaur sprite entirely Step 7: Set the Bulbasaur sprite in gimp to use the GBA sprite's color table Step 6: Expand the canvas to 160x80, then copy the sprite to fill both frames Step 5: Resize the GBA Sprite without interpolation to 80x80 Step 4: Extract the first sprite of the GBA Sprite (Since that's the normal sprite) and copy it into a new gimp window Step 3: Set the coloring on the extracted GBA Sprite to indexed
MOEMON PLATINUM SPRITES PATCH
If youre really something amazing, you should be able to deconstruct the Moemon patch and get the data for all the Moemon images. Alternatively, you can complete the pokedex ingame and just save a ton of images to alter. Step 1: Extract sprite from GBA Rom Hack (Using APSE) and extract Bulbasaur from Platinum's narc file with PokeDSPicPlatinum Well, you really ought to Google in Japanese to find the sprites. I tried following the video tutorial but it still didn't help, that or I'm doing something wrong - but even then, I have no clue what. For a few days now I've been trying to replace sprites in Platinum Version, however I keep getting met with something about an 8bpp error and that the sprite wouldn't work properly, and after writing it to the narc the sprite looks corrupted.